AI Insights · Timothy · January 2022
Top 5 Tennis Games Performance in Romania Q4 2021
Discover the performance of the top 5 tennis games in Romania during Q4 2021, including trends in downloads, revenue, and active users.
Throughout the fourth quarter of 2021, the top 5 tennis games in Romania showcased varied performance trends across downloads, revenue, and active users. Here’s a closer look at each app’s performance based on data from Sensor Tower.
Tennis Clash: Multiplayer Game from Wildlife Studios experienced a steady increase in weekly revenue, peaking at approximately $3.5K in the final week of December. Weekly downloads showed significant fluctuations, with a notable dip to 1.8K in mid-December before recovering to 2.8K by the end of the month. The game maintained a robust user base, although weekly active users saw a decline from around 29K at the start of October to 24K by mid-December, before slightly increasing to 27K at the end of the quarter.
3D Tennis by Mouse Games demonstrated relatively stable weekly downloads, hovering around 200-230. Active users also remained consistent, averaging around 400-450 throughout the quarter. Despite the steady user engagement, the game did not generate any notable revenue during this period.
Ultimate Tennis: 3D online spo from Metaverse Labs Inc saw a moderate increase in weekly revenue, peaking at $103 in mid-December. Weekly downloads were relatively low but stable, with a slight peak of 89 in late October. Active users showed a downward trend, starting at 138 in late September and decreasing to 114 by the end of December.
Tennis Manager Mobile by ReboundCG experienced a gradual increase in weekly revenue, reaching $68 in mid-December. Downloads peaked at 80 in late October but declined steadily to 42 by the end of December. Active users followed a similar trend, peaking at 110 in early December before dropping to 79 by the end of the quarter.
Virtua Tennis Challenge by SEGA had a relatively steady revenue stream, peaking at $74 in mid-December. Weekly downloads varied, with a peak of 50 in early November and a low of 18 in late November. Active users showed minor fluctuations, averaging around 120-140 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.